Two of you, one way out, and six of them walking the corridors.
Or join a friend’s game with their code:
Game code — send it to your partner:
Six monsters instead of four. Each of you has a rifle, a torch and your own ammo; an ammo box goes to whoever reaches it first. If one of them catches you, you’re dead and watch through your partner’s eyes. Get as many of you out as you can. Co-op runs don’t go on the scoreboard.
It does not stop walking just because you did. Well, it does. For now.
It sees what is in front of it. Behind its back you are invisible, unless your torch is on and pointed at it. Running is loud. It moves at three quarters of your running pace. In the dark it only sees you up close. There is more than one of them. Gunfire carries far; ammo boxes are hidden in dead ends.
The corridors are quiet again.
Cold air. You made it.